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FS22 Patch 1.3 comes with new free content

The latest patch to Farming Simulator 22 which brings the version numbering up to 1.3 is now out and in addition to patching it also brings the brands Ploeger and Motorex to the game. Ploeger being a Dutch maker of agricultural machines and Motorex being a Swiss oil brand.

In addition Giants have also taken the opportunity to put their own merchandise into the game – you can now dress your character in Farming Simulator branded clothes.

1.3 Changelog

Bugfixes & Changes:

  • Fixed AI issues with articulated steering vehicles
  • Fixed animal screen scrolling input on number of animals
  • Fixed Animated Map Objects for mod maps
  • Fixed beehive honey pallet spawning
  • Fixed crashes that appeared most recently on older console hardware when loading heavy save games or joining MP games with heavy saves
  • Fixed damage and owner display in vehicle info HUD
  • Fixed errors due to localization issues in Swedish, Czech, Danish, Canadian French and Norwegian
  • Fixed grassland rollers on Erlengrat
  • Fixed input for opening map directly
  • Fixed issues with beacon lights not matching the light reflections
  • Fixed issues with pallet forks falling into ground
  • Fixed issues with vehicles strapped on a train
  • Fixed license plates after resetting a vehicle
  • Fixed lost wood when factory storage is full
  • Fixed map hotspot graphics for various vehicles
  • Fixed train hotspot display for clients on Elmcreek
  • Fixed ModHub download progress display not being updated properly
  • Fixed players being able to open wrapped bales of other farms
  • Fixed preplaced buildings being deleted when sold
  • Fixed rare crash and visual issues when cutting trees
  • Fixed rare problem with silage silo not opening correctly when uncovered
  • Fixed situations where the game would not save anymore due to not enough memory
  • Fixed steering axles while trailers attached to the front of the tractor
  • Fixed unloading of cotton bales from bale loader
  • Fixed usage of custom mod pallets in productions
  • Fixed usage of vehicle tool cameras
  • Fixed various issues with using custom translations in mod maps
  • Fixed workshop update when vehicles are changed or sold
  • Improved accessibility of some stations by the semi-helper
  • Improved AI loading and unloading for various storage silos and hay barn
  • Improved collision of trees
  • Increased maximum height for unloading Heizomat HM 8-400 KLC
  • Map slot count is now calculated correctly
  • Stone picker helper will now stop when it’s full. It will automatically unload while a trailer is nearby
  • Various improvements of driving or working behavior
  • Fixed an issue where animal sounds were distorted while being close to an animal pen while in cabin view
  • Fixed bales that randomly appeared within the vehicles shop, make sure to load your savegame, then save it, then exit the game and load back into it to get this fixed for good

New additions:

  • Added colour configurations for Nardi header trailers
  • Added contract progress notifications
  • Added feature to sell vehicles and tools when loading a save that would be too heavy to load on older console generations otherwise
  • Added license plates for traffic cars on Haut-Beyleron & Erlengrat
  • Added minimum and maximum prices over a year in the fluctuations display
  • Added PowerDrive transmission to Case IH Magnum 400
  • Added proper ground alignment for Kuhn GF 8712
  • Added support for modders who can now define snap positions for cutters, so they snap onto base game cutter trailers
  • Added Three-Point-Linkage option for Versatile 4 WD
  • Added wheeled US configuration for CLAAS Lexion 8900

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