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Posts published in “Farming Simulator 22”

New stuff coming to FS22

It is FarmCon time and that means it is time for Giants Software to present new add-ons for Farming Simulator 22. Actually, they started in advance by presenting what the Platinum Pack for the game would include: the advent of Volvo machines and a new forestry map to go with them. But let’s take the new stuff in order.

A Vermeer DLC
Closest in time is a new DLC of the smaller type which will introduce the farming equipment brand Vermeer to the game. The highlight in this pack is doubtlessly Vermeer’s self-propelled baler but the pack also includes a trailer mower, a bale processor, a twin rake and a conventional baler.

The Vermeer DLC will be released August 24.

Pumps N’ Hoses DLC
From third-party mod developer Creative Mesh, who earlier have made the Straw Harvest DLC for Farming Simulator 17 and 19, comes a new package dedicated to the handling of manure and slurry on the farm. Even if the DLC is created by Creative Mesh, it will be published and sold by Giants and as such works like any other in-house produced DLC. It will be available from September 27.

The Platinum Pack or Upgrade
On November 15 it is time for the traditional one-year-after-initial-release Platinum edition of the game. As usual it comes both as a new starter pack and as an upgrade pack for those who already have the basegame.

As stated above the Platinum pack has a bit of a forestry angle this year, with a new forestry map called Silverrun Forest and new equipment from Volvo CE. The pack is a larger thing than the common DLC and will provide – among other things – more than 40 new machines and tools of different brands, some new gameplay functions, and the aforementioned Silverrun Forest map.

The Kubota Pack DLC and patch 1.6 for FS22 is out

Giants Software has released their new Kubota Pack DLC for Farming Simulator 22 and you can read a longer review of it here.

In short it contains – which should come as no surprise – a number of Kubota tractors and other orange-coloured machinery. It also brings the possibility to go as a passenger in vehicles where there are spaces for passengers. (As far as I can tell this does not include the side-seats in tractors.)

As follows, the basegame was patched with patch 1.6 just before the DLC premiere as well with a bunch of minor modifications and fixes.

Changelog patch 1.6:

Bugfixes & Changes

  • Added dual wheel config support to Trelleborg TH400 tires
  • Fixed animal husbandries manure output being limited to straw consumption
  • Fixed color configurations with large number of options in multiplayer
  • Fixed game crash after changing certain advanced FSR settings
  • Fixed issues with mod bales when 3d model is used from basegame and only textures from the mod
  • Fixed localization for collectibles in mods
  • Fixed mod input bindings being overwritten
  • Fixed prices page “Selling” price display
  • Fixed Rostselmash 2375 and Versatile WD4 displayed max speed in shop
  • Fixed Salek ANS-1900 AI support
  • Fixed usage of “fold all” input action when tools are attached that cannot be folded
  • Fixed Xerion 5000 map hotspot type
  • Improved drawbar behavior on Köckerling Allrounder 600
  • Improved Lemken Solitair 12 working behavior
  • Improved performance when toggling minimap size
  • Replaced Lemken Koralin 9-840 default wheel config
  • Slightly increased max. distance of high pressure washer
  • Various smaller visual and functional fixes on vehicles
  • When changing one of the FSR 1.0 options, the AA setting is automatically set to TAA – however, in game it is revealed that in fact TAA is not active.

New additions

  • Added multiplayer permission “Cut trees”
  • Added passenger support for various vehicles (requires Kubota DLC)
  • Added setting for adjusting framerate limit

Harvest time in Nebraska

It’s time to harvest the sorghum on the big fields in Nebraska so it’s time to bring out the big equipment.

Here we have the John Deere 9620 R and a Demco 1300 auger wagon taking a short break in the work. The John Deere is the basegame tractor while the Demco 22 Series grain cart is a very nice third-party mod from Custom Modding and is available in the official modhub.

And once the sorghum has been safely stored away it’s time for the next crop. This time soybeans. And there’s not always time enough during the daylight hours when there’s a lot to harvest.

Screenshot from FS22 showing harvesting with John Deere equipment
Soybean harvest at Green Valley Farm, Nebraska.

This time the tractor used is an older model year John Deere 9620 by SiiD Modding and a John Deere S790 harvester made by Giants Software themselves.

The Nebraska map is called Green Valley, Nebraska and is made by DJ Modding. It is available for download at their itch.io site.

AGI free DLC for Farming Simulator 22

Giants Software has released yet another free DLC for Farming Simulator 22. This time it is a pack with silos, augers and more from AGI. The pack also includes a new method to make seed from your harvested grain by using a seed treater.

It can be good to be aware that in order to get the AGI Pack you have to “buy” it in Steam’s store. The price for purchase is zero though, so it’s very affordable.

AGI is a globally leading manufacturer of portable and stationary grain handling, storage and conditioning equipment. Engineering unique, market-specific systems, they maintain an international network to supply the world’s food infrastructure with more than 35 different brands.

In connection with the AGI Pack DLC release Farming Simulator 22 is also updated with the 1.5 patch which addresses some game quirks.

Changelog for patch 1.5

Changes & Improvements:

  • Added permission “Manage Production Points”
  • Added slurry tanks to AI Refill options
  • Added support for multiple animation object “moving” sounds
  • Added tour abort button and tour steps menu
  • Fixed BunkerSilo update
  • Fixed chain jittering on Jungheinrich ETV 216i
  • Fixed cutter effects still active while the cutter is lifted
  • Fixed decal z-fight Deutz-Fahr TopLiner
  • Fixed loading of save games with custom mod bales
  • Fixed material issue Salek PN 2-300
  • Fixed missing bags on some pallets in multiplayer
  • Fixed NPC field and contracts updates
  • Fixed password field UTF-8 issue
  • Fixed placeable collision checks
  • Fixed placeable renaming permission
  • Fixed server list update reselection
  • Fixed sleeping in multiplayer
  • Fixed sound issues with high frequency audio devices (e.g. 192kHz)
  • Fixed trailer tipping for clients joining in multiplayer
  • Fixed vehicle character visibility on CLAAS XERION 5000 while switching the direction
  • Fixed CLAAS XERION 5000 clip distance
  • Fixed MF 8S motor configs and base weight settings
  • Fixed wrapping animations after leaving the game during the wrapping
  • Fixed controller settings “deadzone” text
  • Fixed ambient sounds in period “MID_WINTER”
  • Fixed centering force with force feedback wheels on Xbox
  • Improved performance of grapevines and olives on lower-spec hardware
  • Improved placeable rotation snapping
  • Improved Fendt MT1100 trailer attacher joint height
  • Improved CLAAS XERION 5000 optional weight price settings
  • Increased pallet limits
  • Several NPC visual fixes

New additions:

  • Added AMD FidelityFX Super Resolution (FSR) 2.0
  • Added upscaling sharpness slider for DLSS, FSR 1.0 and FSR 2.0
  • Added mixer wagon info HUD if player is nearby

New pallet limits:

  • Win: 300
  • Mac: 300
  • PS4: 75
  • PS5: 150
  • Xbox One: 75
  • Xbox Series: 150

Farming, old style

This is quite possibly the smallest harvester I’ve ever driven. But this little Vistula is so cute that it’s hard not to fall in love with it! Also you can almost feel the wind in your hair as you sit in the open seat, watching the golden straw go by.

The Vistula KZB-3 is a Polish harvester from earlier times manufactured by FMŻ. The mod is made by Deus_Volt and can be found in the official modhub.

The map I am on is the “eastern part of Europe”-inspired Osada, also available in the modhub. It is made by RajotGPLAY.

English farming

Doing some harvesting in the picturesque English countryside (although I admit it’s not the best picture for showing that). The map mod Calmsden Farm is made by Oxygendavid and is a very lifelike replica of the real life area in Gloustershire, England. The mod is available in the official modhub.

The harvester used in the picture is a basegame New Holland. And yes, it’s leased, because when starting from scratch the money for such shiny, new things are a bit limited.

Precision Farming for FS22 released

Giants have now released the game changing (if you want to, it’s still fully possibly to play without Precision Farming if you want to keep the simpler, traditional way of gameplay) Precision Farming DLC. Just like it’s namesake predecessor for FS19, the Precision Farming DLC is a project co-sponsored by an EU fund and John Deere among others.

Simultaneously the release of the DLC it is patch time again (patch 1.4) and as usual for Farming Simulator 22 it comes with not only bugfixes but also with some new free content. This time it is the new brand Salek as well as a new Claas machine. In total seven new things to play with.

Changelog

Changes & Improvements:

  • Fixed server browser filter “allowCrossPlay” not being saved
  • Fixed rare issue when joining password protected servers
  • Fixed driving direction icons on various vehicles
  • Fixed combine headers tilted after AI has finished its job
  • Fixed unowned production points not consuming their inputs over time
  • Fixed reusing fertilizer effects with smaller working widths
  • Fixed front hubs on CLAAS Lexion 8900
  • Fixed slurry effects on Bomech Multi 4XL
  • Added missing connection hoses to John Deere 1775NT
  • Fixed AI starting to work while tool is not fully unfolded on Treffler TS 1520
  • Improved working on uneven terrain with Koeckerling Vector
  • Improved axle-rim alignment on Steyr 8150
  • Improved driving behavior of Boeckmann Big Master/Lizard Pickup 1986-combination when trailer is fully loaded
  • Improved lower distance to ground on levelers to reach the ground in the front with heavy weight attached on the rear hydraulics
  • Replaced wheels on John Deere XUV and Mahindra Retriever with new BKT tires

New additions:

  • Added tour page to the in-game menu including the latest instructions

FS22 Patch 1.3 comes with new free content

The latest patch to Farming Simulator 22 which brings the version numbering up to 1.3 is now out and in addition to patching it also brings the brands Ploeger and Motorex to the game. Ploeger being a Dutch maker of agricultural machines and Motorex being a Swiss oil brand.

In addition Giants have also taken the opportunity to put their own merchandise into the game – you can now dress your character in Farming Simulator branded clothes.

1.3 Changelog

Bugfixes & Changes:

  • Fixed AI issues with articulated steering vehicles
  • Fixed animal screen scrolling input on number of animals
  • Fixed Animated Map Objects for mod maps
  • Fixed beehive honey pallet spawning
  • Fixed crashes that appeared most recently on older console hardware when loading heavy save games or joining MP games with heavy saves
  • Fixed damage and owner display in vehicle info HUD
  • Fixed errors due to localization issues in Swedish, Czech, Danish, Canadian French and Norwegian
  • Fixed grassland rollers on Erlengrat
  • Fixed input for opening map directly
  • Fixed issues with beacon lights not matching the light reflections
  • Fixed issues with pallet forks falling into ground
  • Fixed issues with vehicles strapped on a train
  • Fixed license plates after resetting a vehicle
  • Fixed lost wood when factory storage is full
  • Fixed map hotspot graphics for various vehicles
  • Fixed train hotspot display for clients on Elmcreek
  • Fixed ModHub download progress display not being updated properly
  • Fixed players being able to open wrapped bales of other farms
  • Fixed preplaced buildings being deleted when sold
  • Fixed rare crash and visual issues when cutting trees
  • Fixed rare problem with silage silo not opening correctly when uncovered
  • Fixed situations where the game would not save anymore due to not enough memory
  • Fixed steering axles while trailers attached to the front of the tractor
  • Fixed unloading of cotton bales from bale loader
  • Fixed usage of custom mod pallets in productions
  • Fixed usage of vehicle tool cameras
  • Fixed various issues with using custom translations in mod maps
  • Fixed workshop update when vehicles are changed or sold
  • Improved accessibility of some stations by the semi-helper
  • Improved AI loading and unloading for various storage silos and hay barn
  • Improved collision of trees
  • Increased maximum height for unloading Heizomat HM 8-400 KLC
  • Map slot count is now calculated correctly
  • Stone picker helper will now stop when it’s full. It will automatically unload while a trailer is nearby
  • Various improvements of driving or working behavior
  • Fixed an issue where animal sounds were distorted while being close to an animal pen while in cabin view
  • Fixed bales that randomly appeared within the vehicles shop, make sure to load your savegame, then save it, then exit the game and load back into it to get this fixed for good

New additions:

  • Added colour configurations for Nardi header trailers
  • Added contract progress notifications
  • Added feature to sell vehicles and tools when loading a save that would be too heavy to load on older console generations otherwise
  • Added license plates for traffic cars on Haut-Beyleron & Erlengrat
  • Added minimum and maximum prices over a year in the fluctuations display
  • Added PowerDrive transmission to Case IH Magnum 400
  • Added proper ground alignment for Kuhn GF 8712
  • Added support for modders who can now define snap positions for cutters, so they snap onto base game cutter trailers
  • Added Three-Point-Linkage option for Versatile 4 WD
  • Added wheeled US configuration for CLAAS Lexion 8900